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3DTUTORIAL - ASCII ART


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 __________________________________________________________________________
                          ____  ____          ___
                         / __ \/ __ \        / ( )____
                        / / / / /_/ /   __  / /|/ ___/
                       / /_/ / __  /   / /_/ / (__  )
                      /_____/_/  |_|   \____/ /____/
    _____     _    __      ______       ____                  _
   / ___/_ __(_)__/ /__   /_  __/__    / __ \_______ __    __(_)__  ___ _
  / (_ / // / / _  / -_)   / / / _ \  / /_/ / __/ _ `/ |/|/ / / _ \/ _ `/
  \___/\_._/_/\___/\__/   /_/  \___/ /_____/_/  \_._/|__.__/_/_//_/\_  /
     ____ ____     ___  _________________   ___  _     __         /___/
    |_  // __ \   / _ \/ __/ ___/  _/  _/  / _ \(_)___/ /___ _________ ___
   _/_ |
                         |                 |
                         |<------ B ------>|


    If you're new to viewing 3D art, you may find that images over 15 - 18
 columns are too wide. This is because your eye muscles will need time to
 strengthen and your brain will need time to learn to relax the eyes to
 very wide angles before you can unfocus by a large amount. Persevere, it's
 worth it and some people reckon it improves their eyesight!
 __________________________________________________________________________

 4. Changing depth

    When the brain calculates how far away an object is, it measures the
 angle between the two eyeballs. The closer the eyes are to being parallel,
 the further away the object. As we have seen, getting the brain to overlap
 two separate images gives the impression of there being one image at a
 different depth. Therefore it follows that if we adjust the gap between
 the repeated images, we can alter the depth at which the object appears.

    If we take two objects again, but this time draw them with different
 spacings -
                             .                 .
                            /|\               /|\
                           / |:\             / |:\
                          /  |:/            /  |:/
                         /___|/            /___|/
                              .               .
                             /|\             /|\
                            / |:\           / |:\
                           /  |:/          /  |:/
                          /___|/          /___|/
                               .             .
                              /|\           /|\
                             / |:\         / |:\
                            /  |:/        /  |:/
                           /___|/        /___|/

    Start at the top two and get the single 3D image. Now if you look down
 you should see that the next pyramid is closer to you. The bottom pyramid
 is closer still.

    To make the pictures symmetrical, I've decreased the spacing by two
 characters each time. Changing the spacing by a single column gives you
 more control over the depth of the image.

    The general rule for viewers who relax their eyes (wide-eye) is that
 bringing images closer together makes them appear nearer to the viewer,
 spacing them out makes them appear deeper into the picture. Cross-eyed
 viewers will see the effect in reverse.

    We'll take the pyramids again, but this time copied across the screen
 with a single space between each layer - 

       .               .               .               .               .
      /|\             /|\             /|\             /|\             /|\
     / |'\           / |'\           / |'\           / |'\           / |'\
    /  |'/          /  |'/          /  |'/          /  |'/          /  |'/
   /___|/          /___|/          /___|/          /___|/          /___|/
         .              .              .              .              .
        /|\            /|\            /|\            /|\            /|\
       / |'\          / |'\          / |'\          / |'\          / |'\
      /  |'/         /  |'/         /  |'/         /  |'/         /  |'/
     /___|/         /___|/         /___|/         /___|/         /___|/
           .             .             .             .             .
          /|\           /|\           /|\           /|\           /|\
         / |'\         / |'\         / |'\         / |'\         / |'\
        /  |'/        /  |'/        /  |'/        /  |'/        /  |'/
       /___|/        /___|/        /___|/        /___|/        /___|/

    The change in depth between each layer is smoother, but equally is less
 pronounced.

    I aligned the middle columns for symmetry, there's no actual need to do
 this, sometimes it looks better if the images don't line up. In the above
 example, the pyramids don't get out of step by more than a couple of
 squares, but as we will see in the next section, it can become a problem
 ensuring that different layers don't drift too far horizontally from each
 other.

    When it comes to deciding depths, it's worth remembering that most
 viewers will expect the images at the bottom of the screen to appear
 closer than those at the top.
 __________________________________________________________________________

 5. Multiple layers

    Changing the gaps between columns produces different layers, but the
 previous example is a bit cold and disjointed - the individual images are
 flat and they don't interact with each other. A much better 3D effect is
 gained when layers of objects at different depths are laid on top of each
 other, or when one of the images contains more than one layer.

    When discussing layers, I often use the term one layer deeper or one
 layer nearer. If I say I've pushed a set of images one layer deeper into
 the screen, it means I've added one extra column of spaces in between the
 images. Bringing images one layer out of the screen involves removing a
 column of spaces between the images. If the layer is continuous, then I've
 either reduced it or widened it by one column.

    Let's look at a simple example of the images containing multiple layers
 first. Two squares (in case you weren't sure!) -
                      ____________       ____________
                     |            |     |            |
                     |            |     |            |
                     |            |     |            |
                     |            |     |            |
                     |            |     |            |
                     |            |     |            |
                     |____________|     |____________|

    Completely flat and uninteresting, so lets add another square in the
 middle - 
                       ____________      ____________
                      |  ________  |    |  ________  |
                      | |        | |    | |        | |
                      | |        | |    | |        | |
                      | |        | |    | |        | |
                      | |        | |    | |        | |
                      | |________| |    | |________| |
                      |____________|    |____________|

    Still flat, so lets try and make the inner square appear deeper in the
 picture by making it further apart than the outer one -
                       ____________      ____________
                      | ________   |    |  ________  |
                      ||        |  |    | |        | |
                      ||        |  |    | |        | |
                      ||        |  |    | |        | |
                      ||        |  |    | |        | |
                      ||________|  |    | |________| |
                      |____________|    |____________|

    Now you get the feeling of looking into a pit, so let's add some more
 squares - 
                       ____________      ____________
                      | ________   |    |  ________  |
                      ||  ____  |  |    | |   ____ | |
                      || |    | |  |    | |  |    || |
                      || |[]  | |  |    | |  | [] || |
                      || |____| |  |    | |  |____|| |
                      ||________|  |    | |________| |
                      |____________|    |____________|

    Now you have a reasonably convincing lift (elevator) shaft. Why the
 stagger in placing the squares? Personal opinion. This is how the picture
 looks if you only move the squares from one image -
                       ____________      ____________
                      | ________   |    |  ________  |
                      || ____   |  |    | |  ____  | |
                      |||    |  |  |    | | |    | | |
                      |||[]  |  |  |    | | | [] | | |
                      |||____|  |  |    | | |____| | |
                      ||________|  |    | |________| |
                      |____________|    |____________|

    Notice how the shaft now seems tilted to the left? (Did you just catch
 yourself shifting your head to the right? Convincing isn't it?!!) If I am
 drawing a double-image stereogram, I try to make changes to the layers on
 both the left and right images, otherwise one of the images becomes very
 distorted when compared to the other. It also makes for a more centred 3D
 effect.


    Now onto the hardest type of stereogram drawing, the multi-layer 
 continuous picture (sorry, I just love inventing names for things!).

    First we need to decide on some layers. My favourite way of drawing a
 multi-layer 3D picture is to start with the background layer and add the
 foreground layers on top as I need them. We'll start with a simple two
 layer picture to show the basic principles involved.

    Here's the background, a line of street lights, nine lines high -
1              __                __                __                __
2         .===|__|          .===|__|          .===|__|          .===|__|
3         ||                ||                ||                ||
4         ||                ||                ||                ||
5         ||                ||                ||                ||
6         ||                ||                ||                ||
7         []                []                []                []
8         []                []                []                []
9         []                []                []                []

    Thin vertical columns work well in stereograms as they allow you to
 fill the spaces in between with other layers.

    Now here's the foreground, a four line convoy of jeeps -
A           _  _            _  _            _  _            _  _
B        __//  |___.     __//  |___.     __//  |___.     __//  |___.
C       |'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
D       `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    The jeeps are two layers above the streetlights for extra effect. The
 numbers are to make identification easier later on.

    First we put the two layers below each other to see how they line up
 horizontally (it's worth doing this now because once we start to overlap
 the layers it gets awkward to move them horizontally) -
         __                __                __                __
    .===|__|          .===|__|          .===|__|          .===|__|
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
    []                []                []                []
    []                []                []                []
    []                []                []                []
            _  _            _  _            _  _            _  _
         __//  |___.     __//  |___.     __//  |___.     __//  |___.
        |'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    I've moved the streetlights so we get to see one of them between the
 jeeps.

    As the jeeps are 4 lines high, we'll overlap the top 3 lines of the
 jeeps with the bottom 3 of the lights. This is the method I use.

    Copy the top line from the foreground layer and insert it above the
 layer it will overlap on the background layer as shown (I've trimmed the
 rest of the layers to make it clearer) -

6   ||                ||                ||                ||
A           _  _            _  _            _  _            _  _
7   []                []                []                []

    We want to merge the middle line with the bottom line (above). Copy the
 bottom line and edit the copy, inserting the characters from the middle
 line as you go, making sure the new line matches both the old bottom line
 and the middle line -

6   ||                ||                ||                ||
A           _  _            _  _            _  _            _  _
A+7 []      _  _      []    _  _        []  _  _          []_  _
7   []                []                []                []

    Now delete the old bottom and middle lines -

6   ||                ||                ||                ||
A+7 []      _  _      []    _  _        []  _  _          []_  _


    And copy these lines back into the original background -
         __                __                __                __
    .===|__|          .===|__|          .===|__|          .===|__|
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
6   ||                ||                ||                ||
A+7 []      _  _      []    _  _        []  _  _          []_  _
    []                []                []                []
    []                []                []                []

    And the next line -

A+7 []      _  _      []    _  _        []  _  _          []_  _
B        __//  |___.     __//  |___.     __//  |___.     __//  |___.
8   []                []                []                []

    Now we have a situation where the foreground characters are on top of
 the background characters, so we simply delete any covered background
 letters and replace them with the foreground ones -

A+7 []      _  _      []    _  _        []  _  _          []_  _
B        __//  |___.     __//  |___.     __//  |___.     __//  |___.
B+8 []   __//  |___.  [] __//  |___.    [__//  |___.     __//  |___.
8   []                []                []                []

    Putting the wanted lines back into the background -
         __                __                __                __
    .===|__|          .===|__|          .===|__|          .===|__|
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
A+7 []      _  _      []    _  _        []  _  _          []_  _
B+8 []   __//  |___.  [] __//  |___.    [__//  |___.     __//  |___.
    []                []                []                []

    And so on until -
         __                __                __                __
    .===|__|          .===|__|          .===|__|          .===|__|
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
    ||                ||                ||                ||
A+7 []      _  _      []    _  _        []  _  _          []_  _
B+8 []   __//  |___.  [] __//  |___.    [__//  |___.     __//  |___.
C+9 []  |'_ '--' _ |  []|'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    One multi-layer continuous stereogram! Phew!

    Yes this technique is a bit laborious, but you'll find that you make
 fewer mistakes when copying layers on top of each other. If you want more
 layers, you simply overlap them as shown.
 __________________________________________________________________________

 6. To mask or mix

    'The Phantom of The Opera is here...'. Well, almost the right type of
 mask, but no star prize. Masking is a technique I sometimes use when I'm
 working on complicated stereograms.

    The 3D effect relies on the brain being able to overlap two images to
 form a three dimensional one. Well sometimes, layers overlap in such a
 way to leave only one image. Let's take a look at the bottom of the jeep
 drawing again -

    ||                ||                ||                ||
    []      _  _      []    _  _        []  _  _          []_  _
    []   __//  |___.  [] __//  |___.    [__//  |___.     __//  |___.
    []  |'_ '--' _ |  []|'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

                                        |_____
                                              \
    Notice that the street light is obscured here. Looked at in 3D, this
 part of the street light is now difficult to see properly as it has
 nothing to overlap with.

    The simplest way to cure this problem is to shift the jeeps one column
 to the left to obscure the street light. However, this is difficult in an
 overlapped drawing and it just causes new problems with other clashing
 layers.

    Instead, the next best thing to do is try to mask off the offending
 characters. By this I mean draw an imaginary blank layer around the fore-
 ground image - in this case, the jeep. This gives you -

    ||                ||                ||                ||
    []      _  _      []    _  _        [   _  _            _  _
    []   __//  |___.  [] __//  |___.     __//  |___.     __//  |___.
    []  |'_ '--' _ |  []|'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    Now this is not the best example as I've deleted a lot of characters,
 but it does illustrate the how the picture can be 'cleaned up' by trying
 to remove characters that don't appear to fit properly. This is very much
 personal judgement, particularly since once you start to draw more
 complicated drawings with three or four complicated layers, you will get
 character clashes that *cannot* be removed with masks, no matter how hard
 you try!


    Unfortunately, there is a drawback with masking - you can be left with
 large holes in your stereogram that can spoil the picture. The other way
 to deal with character clashes is to borrow (steal) an idea from Row and
 use an alternative Ascii character that best approximates the two clashing
 characters.

    In the above example, the clash is fairly simple to mix. The two
 Ascii characters that need to be mixed are the '[' of the streetlight and
 the '_' of the jeep's bonnet. The obvious character to use to represent
 both of these Ascii shapes is the '[' as it contains the streetlight shape
 plus enough of a low horizontal line to fool the eye. The result of this
 mix can be seen below -

    ||                ||                ||                ||
    []      _  _      []    _  _        []  _  _          []_  _
    []   __//  |___.  [] __//  |___.    []_//  |___.     _[//  |___.
    []  |'_ '--' _ |  []|'_ '--' _ |    |'_ '--' _ |    |'_ '--' _ |
        `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=   `(_)----(_)'=

    In this drawing, the mixing effect gives a much better overall look. In
 other cases, the masking effect is a better way to solve character clashes.
 Of course, the decision on which effect appears better is very subjective,
 so don't always expect to be able to make a quick decision when you see a
 character clash.


    Good examples of character clashes that aren't worth fixing can be
 seen in one of my earlier drawings, shown below -

      .                    .                    .                    .
      :                    :                    :                    :
      :    .               :    .               :    .               :
     .'   .   .           .'   .   .           .'   .   .           .'   .
    .'   .' O.'   .      .'   .O  .'   .      .'  O.'  .'   .      .'O  .'
   .'   .'  .'  ..      .'   .'  .'  ..      .'   .'  .'  ..      .'   .'
   ::   :   .O ..       ::   :  O.' ..       ::   :O  .' ..       ::  O:
   : \. '   :  :         \. .'   :  :        \.  .'   :  :       \.   .'
 \,  ;\\,,  :O '.    \,  ;\\,,  O:  '.   \,  ;\\,, O :   '.  \,  ;\\,,O'
  \\::333:o  .  ''    \\::333:o  '.  ''   \\::333:o   '.  ''  \\::333:o
 , /:33333:< :  ,      /:33333:<  ,   :    /:33333:<,  ::  :   /:33333:<
  ' '///''    .:/     ' '///''  .:/   :   ' '///''.:/  .'  :  ' '///'' ::
     /  :: ,,///;,  ,/   /   ,,///;,  ,/ .:  / ,,///;,  ,/ '. .: /     ::
       .' o:33333:://       o:33333::// . :   o:33333:://   '. :      .''
      .' >:3333333:\\      >:3333333:\\ ::   >:3333333:\\    ::      .'  .
     .'    ''\\\\\" '\       ''\\\\\" '\ :     ''\\\\\" '\   ::     .'   :
     ::    '. ';\  ' '\   ::    ';\  . '\ '    :: ';\ .  '\ .' '    ::
     ':..   ' ,. '' :     ':..   ' ,.:'' :     ':..   ' ,.:'' :     ':..
      :::    .''   ::      :::    .''   ::      :::    .''   ::      :::
      :::  .:' .  .'       :::  .:' .  .'       :::  .:' .  .'       :::
      ::: :::  ::::        ::: :::  ::::        ::: :::  ::::        ::: :

                                 DR J                DR J

    Look at the seaweed above the foreground fish's tail, notice the clash
 caused by the fish covering the seaweed? Well I could try and sort out a
 way of curing the problem, but what for? The clash is almost unnoticeable
 and has virtually no effect on the overall look of the picture.

    As an aside, this picture is clearer when viewed as a stereogram
 because the 3D separates the fish from the seaweed better than the brain
 can when looking at the flat picture!

    When drawing random-letter stereograms, many artists add two markers at
 the top of the drawing to show at what point the images should overlap. I
 decided to incorporate this idea in my drawings by adding my name in 3D.
 The DR J's are always one layer above the main picture, so you should look
 at them first to get an idea of the picture's depth. Once you've got them,
 look at the main image and you should be able to see it as a stereogram
 immediately.


    Still here? You are keen, aren't you?!! ;-)

    Well this concludes the sections on the basic drawing techniques, the
 next section lists some of the common problems that arise when drawing
 stereograms.
 __________________________________________________________________________

 7. Possible traps and pitfalls

    This section is based on personal opinion more than any of the others.

 
 Too many layers

    Once you start drawing multi-layer stereograms, the temptation is to
 keep adding more and more layers. Up to about five layers is fine, but go
 beyond that and the difference in spacing between the characters in the
 top layer and the bottom layer will be so great as to cause the layers to
 'break up' while being viewed. This is when the characters on one layer
 obviously no longer overlap while the viewer is concentrating on another
 layer.

    For example, look at the stereogram below - 

                        (-O-)      (-O-)      (-O-)
                       |-O-|       |-O-|       |-O-|
                      (-O-)        (-O-)        (-O-)
                     |-O-|         |-O-|         |-O-|
                    (-O-)          (-O-)          (-O-)
                   |-O-|           |-O-|           |-O-|
                  (-O-)            (-O-)            (-O-)

    If you lock onto the top layer, and then glance downwards, you will see
 that each layer down becomes further and further disjointed. At first, the
 effect is not too noticeable, but by the time you reach the bottom layer,
 the images are so badly misaligned that the 3D effect is missing
 completely.


 Images too close together

    As I mentioned earlier, there is a 'limit' to the distance between
 repeating images in a stereogram before the pattern becomes too wide to be
 seen. The reverse effect is also true, if the repeating patterns are too
 close together, then the 3D effect becomes difficult to 'lock onto'. For
 example, take the picture shown below -

               ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
               :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o:
               :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o:
               :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o: :o:
                |   |   |   |   |   |   |   |   |   |   |   |
                |   |   |   |   |   |   |   |   |   |   |   |

    When the brain tries to unfocus the eyes by only a small amount, to
 view a closely spaced stereogram, it is still receiving visual information
 about the correct distance to the screen. If the information is 'strong'
 enough, then the eyes 'snap back' to the correct focusing point and the 3D
 effect is lost. This is often what happens when you view stereograms for
 the first time, the 3D illusion isn't strong enough to fool the brain so
 it re-aligns the eyes making the correct images overlap.


 Continous lines

    When the brain overlaps images, it is looking for visual cues to use
 as it aligns the two images. Normally, the images can only be overlapped
 at certain points, such as the line shown below -

   ----------||----------||----------||----------||----------||----------

    However, when drawing Ascii pictures, sometimes you may want to draw a
 continuous line, for example for a bridge or a road. This can cause
 problems when viewed in 3D.

    For example, taking the line above, we can see that the brain will want
 to overlap this part with this part, giving the line a specific depth -
                   \_____        \___
                         |           |

   ----------||----------||----------||----------||----------||----------

    Now take a continous line like so -

   ----------------------------------------------------------------------

    The brain no longer has any visual cues on which to rely on, so when
 it tries to align this character, it can align it with any of these ones -
                          \_              ______________________/
                            |            |         |
   ----------------------------------------------------------------------

    The result of this is that the line does not stay at the depth that you
 want and instead changes depth as the brain attempts to align the image.
 For this reason, I always try to break up any continous lines with other
 characters, to ensure that the line stays at the depth I want.
 __________________________________________________________________________

 8. Conclusion

    Well, what is there to conclude? This guide started out as simply a way
 of answering some of the general questions that get asked about Ascii
 stereograms. All the techniques listed above are ones that I use for my
 own artwork, but that doesn't mean that it's a complete list of the
 available techniques.

    I hope that this guide will be useful, not just to novices, but to
 Ascii artists of all levels. I think that we are still a long long way
 from exhausting the possibilities of Ascii art and the stereogram is
 arguably the least developed of all the Ascii styles.

    Maybe it's time to redress the balance.

    Have fun and get drawing!

                                                       DR J

 __________________________________________________________________________

 A. Viewing 3D pictures

    If you can't see stereograms then this is the key to the whole guide,
 if you can't get beyond this part, nothing I've said in the previous
 sections is going to make much sense!

    Humans have two eyes, roughly              Critical Design
 level and separated by only a few                 Feature
 centimetres, but it is this 'design
 feature' that lets us see in three               ->|   |<- 6-8cm
 dimensions.
                                                   |||||||
    The key to stereoscopic or three              /       \
 dimensional vision is the ability               | (o) (o) |
 to 'line up' the separate views of              |    .    |
 an object seen from each eye to form             \  \_/  /
 a single image.                                   \_____/

    Normally, when looking at something, the brain is presented with two
 images, one from each eye. In order to make sense of the information it
 is receiving, the brain alters the angle of the two eyes until the images
 overlap. The brain then uses the muscles that surround the eyeballs to
 alter their shape to create a sharp image. Using the eyeballs to provide
 a sharp image is an independent action from lining up the eyes and does
 not contribute to the 3D effect, just the clarity. This is known as
 focusing. The brain then measures the angle between the eyes and using
 simple trigonometry, calculates the distance to the object in focus. The
 point at which the two images overlap is called the focal point and the
 distance is referred to as the focal distance.

    The two pictures below show how the eyes normally see an image on a
 monitor. The right-hand '3-D' seen by the right eye overlaps with the
 right-hand '3-D' seen by the left eye (same for the left-hand one) and
 the brain locks the eyes as the image is focused. The diagram on the left
 shows the angle between the eyes whilst focusing on a screen image. The
 diagram on the right shows what the brain sees and what distance it
 perceives it to be.


 screen       ________3-D___3-D________        ________3-D___3-D________
                          .
                        .   .
                      .       .
                    .           .
 eye level                                              


    The problem for the brain is that it can only focus by comparing the
 two images that it sees. It needs two images of an object to focus upon it
 properly (making it difficult to focus on a point in mid air). Normally,
 the brain is only presented with two images of each object, so is able to
 overlap them easily. It is when the brain is unable to decide at what
 point the images should overlap that it can be fooled.

    As stated earlier, aligning the two eyes onto an object and obtaining a
 sharp image are separate functions for the brain. This means that the eyes
 can view an object clearly without locking onto it.

    If we use the same two images as above, the brain will normally focus
 correctly on the screen. However with a little training, it is possible to
 let the eyes 'drift' outwards, so that they are effectively focusing on a
 point *behind* the screen.

    The best way to learn how to 'unfocus' is to stand at arms' length in
 front of a wall, keep your elbows against your chest and hold both hands
 in front of your face, with both index fingers extended vertically.

    If you focus on your fingers,             _           _
 you should simply see them both             |_|         |_|
 as shown on the right. The wall             |L|         |R|
 behind will be blurred and out              | |         | |
 of focus.                                  Solid       Solid

    Now focus on the wall. You will         _   _       _   _
 probably see four translucent             |_| |_|     |_| |_|
 (semi-transparent) fingers (don't         |L| |L|     |R| |R|
 worry, they're alright!). This is         | | | |     | | | |
 because the brain is now aligning
 the images of the wall instead of      Translucent   Translucent
 your fingers.

    Next, keep focusing on the wall,         _      _      _
 but step backwards or forwards             |_|    |_|    |_|
 until the two centre fingers meet          |L|    |L|    |R|
 and overlap, forming a solid finger        | |    |R|    | |
 in the middle. Even though you are                 
 still looking at the wall, it should        ^      ^      ^
 be possible to see the 'combined'           |    Solid    |
 finger clearly.                             '-Translucent-'

    It is this skill, being able to look behind an object but still keeping
 it in focus, that allows the brain to be fooled into seeing 3D pictures.

    Returning to our screen with our new-found (and practiced!) skill, we
 allow the eyes to focus behind the screen as shown below. Initially, the
 brain sees two different images. However, as the eyes focus further back,
 the right-eye's view of the left-hand '3-D' and the left-eye's view of the
 right-hand '3-D' overlap (Yes, go back and re-read that again!). At this
 point the brain becomes confused. It sees a solid combined image at the
 centre of its vision (the only bit it is interested in) despite the rest
 of the image being jumbled. If the viewer holds his or her eyes in that
 position, the brain simply resolves the paradox by deciding that it has
 locked on correctly to the object in front.


 virtual screen                                ________3-D___3-D________
                          .
                         . .             3D image->       3-D
 real screen  ________3-D___3-D________
                       .     .
                      .       .
                     .         .
                    .           .
 eyes                                                   


    Now convinced that it has the correct lock-on angle, the brain will
 focus the eyeballs for a clear image and then recalculate the distance to
 the object, but with an incorrect angle. Because the eyes are at a wider
 angle, *everything* appears further back (although it might not seem that
 way) but more importantly, the combined image appears in front of all the
 other screen images - the brain appears to view everything unfocused as
 being even further back.

   It is worth noting again that crossing your eyes achieves a 3D effect
 in reverse. This is not advised because the eyes have difficulty in
 focusing on the two images and if the wind changes, you'll stay that way!
 __________________________________________________________________________



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