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WebGPU Now Supported Across Chrome, Firefox, Safari, Edge

TL;DR

WebGPU API achieves cross-browser support, enabling GPU-accelerated graphics and compute workloads directly in web browsers.

Key Points

  • Chrome/Edge support since v113 (Windows, macOS, ChromeOS); Android added in v121
  • Firefox support on Windows (v141+) and macOS ARM64 (v145+); Linux/Android in progress
  • Safari available on macOS Tahoe 26, iOS 26, iPadOS 26, and visionOS 26
  • Babylon.js Snapshot Rendering achieves ~10x faster scene rendering using GPU Render Bundles

Why It Matters

WebGPU unlocks desktop-class GPU performance for web applications, enabling AAA gaming, ML inference (LLMs), video processing, and physics simulations directly in browsers without plugins. Developers can now leverage modern GPU features previously constrained by WebGL, and existing libraries (ONNX Runtime, Transformers.js, Babylon.js) already provide WebGPU acceleration.
Official WebGPU announcement and platform status

Source: web.dev